Ragnarok Crew Discussion
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Discuss topics about ways in making/running Ragnarok server and get the required database server/client and also custom made ( Item/Map/Web Template/Monster/and more else).
 
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 Stoalo's Auto Even

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AirVine-X
Poring
Poring
AirVine-X


Posts : 62
Join date : 25/02/2013

Stoalo's Auto Even Empty
PostSubject: Stoalo's Auto Even   Stoalo's Auto Even I_icon_minitimeThu Jun 20, 2013 4:03 pm

ciri-ciri:
Secara automatik akan memilih acara setiap jam, 55 selepas, dan berjalan
Telah dibina di bisikan supaya GMS boleh dijalankan melalui arahan mesej
Tatarajah untuk hampir semua
Menyokong barangan Custom
Kos Entry Pilihan dan kolam Hadiah
Novice Zombie Survival
1234 juga dikenali sebagai Dice
PvP FFA

Todo:
Tambah lagi peristiwa
Buat konfigurasi dalam permainan oleh gm
Buat diperlukan gm tahap dikonfigurasikan
Membuat "Zeny" dikonfigurasi dengan Mata seperti
Buat masa mula dikonfigurasikan

Changelog:
v1.2C Bug Betulkan Kecil
v1.2B Siaran Awal


Code:


//===== RO-CREW Scripts ================================== 
//= Auto-Event System 
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.2C
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= Will Automatically pick one event from the events in its 
//= list every hour and run it. Giving out an Event ticket and 
//= Announcing the Winner. 
//===== Uses: ================================================
//= Custom Maps 1@2@3@4, 99_pvp and 1@zombie 
//= clone maps of quiz_01, ero_pvp(Custom) and 1@cata. 
//= If you dont have these maps change accordingly ctrl+H <3
//= Variables, $EventData$ and $EventData
//= OnMinute55, OnPCDieEvent
//===== Comments: ============================================
//= [Stolao]
//= Add more events
//= Spell Check
//= Make customisable in game by gm
//= Make Zombie more configable
//= Make Check config in npc
//= Make GM level config in npc
//= Make Announcement colors configable
//= Make "Zeny" cangable for Points
//= Configable in game
//===== Additional Comments: =================================
//= 1.00 Basic Layout, Useing just 99-PVP
//= 1.01 Add Zombie Survival
//= 1.02 Add 1234
//= 1.03 More Monster in Zombie
//= 1.04 Fixed Stair Bug in 1234
//= 1.05 Swich 1234 to even odd afer 7 rolls
//= 1.06 More Monster in Zombie
//= 1.07 More and Shorter Rounds in Zombie
//= 1.08 Made PvpEvent 20 min limit was 10 min
//= 1.09 Swich 1234 to last box after 8 even odd rolls
//= 1.0A Shortened PvpEvent script by 54 line
//= 1.0B Removed even odd afer 7 rolls in 1234
//= 1.0C Removed last box after 8 even odd rolls in 1234
//= 1.0D Made 1234 function baced
//= 1.0E Made PvpEvent function based
//= 1.0F Made Zombie function based
//= 1.10 Added Startup via NPC Whisper
//= 1.11 Removed "tie" in 1234
//= 1.12 Made 1234 Configable uing arrayed server data
//= 1.13 Added Toggable Prize item & Zeny to 1234
//= 1.14 Added Toggable Cost item & Zeny to 1234
//= 1.15 Added Prize Pool item & Zenyto 1234
//= 1.16 Replaced 99-Pvp with PvpEvent
//= 1.17 Made PVP Configable uing arrayed server data
//= 1.18 Added Toggable Prize item & Zeny to PVP
//= 1.10 Added Toggable Cost item & Zeny to PVP
//= 1.1A Added Prize Pool to item & Zeny PVP
//= 1.1B Made Zombie Kinda Configable (might add more latter)
//= 1.1C Added Toggable Prize item & Zeny to Zombie
//= 1.1D Added Toggable Cost item & Zeny to Zombie
//= 1.1E Added Prize Pool to item & Zeny Zombie
//= 1.1F Fixed minor bug in Zombies Config
//= 1.20 Fixed minor bug in prize scripts
//= 1.21 Fixed typo in run pvp
//= 1.22 Fixed check Zeny in all scripts
//= 1.23 Fixed check items in all scripts
//= 1.24 Fixed major bug in Config
//= 1.25 Fixed "bug" reading strings as numbers
//= 1.26 Added event check, see if events are running already
//= 1.27 Added Reset to config npc
//= 1.28 Fixed bug in the prize giving phase of events
//= 1.29 Switch prizes to close2;
//= 1.2A Added missing Close; after Event check in whisper
//= 1.2B Added Start of In Game Setup menu
//= 1.2C Fixed Type in InGame Setup ":" when ";"
//===== Legal Info: ==========================================
//= Basically dont steal credit for my work
//= If you want to modify and upload, give credit
//===== Contact Ifo: =========================================
//= [Stolao] 
//= Email: http://ro-crew.forumms.net.com
//============================================================


-   script   RUNEvent   -1,{
OnWhisperGlobal:
   set .@Event$,@whispervar0$;
   set @whispervar0$,"";
   if(getgmlevel()>60) {
      if(.@Event$ == "Reset"){ set $EventData[0],0;
      dispbottom "Event Check Reset";
       end; }
      if(.@Event$ == "Setup"){ goto M_SETUP; }
      if($EventData[0]){ mes "[Event Management]";
      mes "Sorry an event is already running.";
      close;
      }
      if(.@Event$ == "Pvp"){ callfunc("PvpEventRUN");   dispbottom "Event Set to "+.@Event$+""; end; }
      if(.@Event$ == "Zombie"){ callfunc("ZombieRUN"); dispbottom "Event Set to "+.@Event$+""; end; }
      if(.@Event$ == "1234"){ callfunc("1234RUN"); dispbottom "Event Set to "+.@Event$+""; end; }
   mes "[Event Management]";
   mes "Hello "+strcharinfo(0)+", How might I assist you?";
   menu "Nothing nevermind",-,"Run an event",M_RUN;
      next;
      mes "[Event Management]";
      mes "Call on me anytime.";
      close;
M_RUN:
      next;
      mes "[Event Management]";
      mes "Which Event Would you like to run?";
         switch(select("Nothing nevermind.:Run the Pvp Event.:Run the Zombie Survival Event.: Run the 1234 Event")){
         case 1:
         next;
         mes "[Event Management]";
         mes "Call on me anytime.";
         close;
         case 2: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the Pvp Event";
         close2;
         callfunc("PvpEventRUN");
         end;
         close;
         break;
         case 3: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the Zombie Survival Event";
         close2;
         callfunc("ZombieRUN");
         end;
         close;
         break;
         case 4: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the 1234 Event";
         close2;
         callfunc("1234RUN");
         end;
         break;
         end;
         }
   }
   end;
M_SETUP:
      mes "[Event Management]";
      mes "Currently Disabled";
      close;

OnMinute55:
   switch(rand(3)){
   case 0:   callfunc("1234RUN");   break;
   case 1:   callfunc("ZombieRUN");   break;
   case 2:   callfunc("PvpRUN");   break;
   }
   end;
M_DEFAULT:
OnInit:
   hideonnpc "PvpEventPrize";
   hideonnpc "PvpEvent";
   hideonnpc "ZombiePrize";
   hideonnpc "ZombieSurvival";
   hideonnpc "1234-Event";
   hideonnpc "1234-Prize";


   // Config
   set $EventData[0],0;               // DONT TOUCH
   set $EventData$[1],"prontera";            //Map Warped to after Events
   setarray $EventData[2],155,181;            //X, Y Warped to after Events

   // 1234
   setarray $EventData$[4],"1@2@3@4";         //1234 Event Map
   setarray $EventData[5],205,92;            //1234 X, Y
   set $EventData[7],1;               //Min Players For 1234
   setarray $EventData$[8],"Payon";         //1234 Start Map
   setarray $EventData[9],156,233;            //1234 Start X, Y
   set $EventData[11],90;               //Max rolls before tie (suggest 90 or less)
   setarray $EventData[12],182,94,228,88;         //Out of bounds upper area x1, y1, x2, y2
   setarray $EventData[16],185,188,197,200,209,212,221,224;//Area stairs x1, x2, x3, x4, x5, x6, x7, x8
   setarray $EventData[24],87,82;            //Out of bounds area stairs y1, y2
   setarray $EventData[26],183,191;         //Box 1 x1, x2
   setarray $EventData[28],195,203;         //Box 2 x1, x2
   setarray $EventData[30],207,215;         //Box 3 x1, x2
   setarray $EventData[32],219,227;         //Box 4 x1, x2
   setarray $EventData[34],81,59;            //Boxs y1, y2
   setarray $EventData[36],501,5,0;         //Prize - Item, Amount, Zeny
   setarray $EventData[39],0,0,0;            //Join Cost - Item, Amount, Zeny
   setarray $EventData[42],0,0;            //100 = 1% Prizes pooled from players - Items,Zeny
   setarray $EventData[44],0,0;            // DONT TOUCH

   //Pvp
   setarray $EventData$[46],"99_pvp";         //PVP Event Map
   setarray $EventData[47],0,0;            //PVP Event X, Y
   setarray $EventData$[49],"Morroc";         //PVP Start Map
   setarray $EventData[50],156,85;            //PVP Start X, Y
   set $EventData[54],1;               //Min Players For PVP
   setarray $EventData[55],11,11,99,99;         //Min Base, Job, Max Base, Job Levels for PVP
   set $EventData[59],20;               //PVP Times in Mins (Suggest Less then 50)
   setarray $EventData[60],0,0,50000;         //Prize - Item, Amount, Zeny
   setarray $EventData[63],0,0,2500;         //Join Cost - Item, Amount, Zeny
   setarray $EventData[66],0,10000;         //100 = 1% Prizes pooled from players - Items, Zeny
   setarray $EventData[68],0,0;            // DONT TOUCH

   //Zombie
   setarray $EventData$[70],"1@Zombie";         //Zombie Event Map
   setarray $EventData[71],0,0;            //Zombie Event X, Y
   setarray $EventData$[73],"Prontera";         //Zombie Start Map
   setarray $EventData[74],156,164;         //Zombie Start X, Y
   setarray $EventData[76],1,1;            //Max Base,Job Levels for Zombies
   setarray $EventData$[78],"1@Zombie";         //Zombie Prize Map
   setarray $EventData[79],175,120;         //Zombie Prize X, Y
   setarray $EventData[81],0,0,20000;         //Prize - Item, Amount, Zeny
   setarray $EventData[84],909,10,0;         //Join Cost - Item, Amount, Zeny
   setarray $EventData[87],10000,0;         //100 = 1% Prizes pooled from players - Items, Zeny
   setarray $EventData[89],0,0;            // DONT TOUCH
}


//========================= Enter Event =================================


prontera,156,164,4   script   ZombieSurvival   424,{
   mes "[Munak]";
   mes "This is an Event for "+$EventData[75]+"/"+$EventData[76]+" Novice only";
   if($EventData[84] > 0 && $EventData[85] > 0) mes "You will also need "+$EventData[85]+" "+getitemname($EventData[84])+" to join.";
   if($EventData[86] > 0) mes "You will also need "+$EventData[86]+"z to join.";
   mes "Would you like to Join";
   next;
   menu "No",-,"Yes",M_CHECKS;
   mes "[Munak]";
   mes "Ok come back later";
   close;
M_CHECKS:
   if(BaseLevel > $EventData[75]) goto L_Error;
   if(JobLevel > $EventData[76]) goto L_Error;
   if(BaseClass > 0) goto L_Error;
   if(countitem($EventData[84]) < $EventData[85]) goto L_Item;
   if(Zeny < $EventData[86]) Goto L_Zeny;
   if($EventData[84] > 0 && $EventData[85] > 0){ delitem $EventData[84],$EventData[85]; set $EventData[89],$EventData[89]+$EventData[85]; }
   if($EventData[86] > 0){ set Zeny,zeny-$EventData[86]; set $EventData[90],$EventData[90]+$EventData[86]; }
   warp $EventData$[70],$EventData[71],$EventData[72];
   next;
L_Error:
   mes "[Munak]";
   mes "Sorry you Must be a "+$EventData[76]+"/"+$EventData[77]+" Novice";
   close;   
L_Item:
   mes "[Munak]";
   mes "Sorry but, You will need "+$EventData[85]+" "+getitemname($EventData[84])+" to join.";
   close;
L_Zeny:
   mes "[Munak]";
   mes "Sorry but, You will need "+$EventData[86]+"z to join.";
   close;
OnPCDieEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$==$EventData[69] && $EventData[0]==1){
      mapannounce EventData$[67],""+strcharinfo(0)+" died, and is out of the game!.",8;
      warp "SavePoint",0,0;
      end;
   }
}

morocc,156,85,4   script   PvpEvent   405,{
   mes "[Pvp Junkie]";
   mes "This is an Event for Players between Levels "+$EventData[55]+"/"+$EventData[56]+" and "+$EventData[57]+"/"+$EventData[58]+"";
   mes "Must be at least "+$EventData[54]+" players for event to take place";
   if($EventData[63] > 0 && $EventData[64] > 0) mes "You will also need "+$EventData[64]+" "+getitemname($EventData[63])+" to join.";
   if($EventData[65] > 0) mes "You will also need "+$EventData[65]+"z to join.";
   mes "Would you like to Join?";
   next;
   menu "No",-,"Yes",M_CHECK;
   mes "[Pvp Junkie]";
   mes "Ok come back later";
   close;
M_CHECK:
   if(BaseLevel < $EventData[55] || JobLevel < $EventData[56] || BaseLevel > $EventData[57] || JobLevel > $EventData[58]) goto L_Error;
   if(countitem($EventData[63])<EventData$[62]) goto L_Item;
   if($EventData[65] > Zeny) Goto L_Zeny;
   if($EventData[63] && $EventData[64]){ delitem $EventData[63],$EventData[64]; set $EventData[68],$EventData[68]+$EventData[64]; }
   if($EventData[65] > 0){ set Zeny,zeny-$EventData[65]; set $EventData[69],$EventData[69]+$EventData[65]; }
   warp $EventData$[46],$EventData[47],$EventData[48];
   close;
L_Error:
   mes "[Pvp Junkie]";
   mes "Sorry you Must be between Levels "+$EventData[55]+"/"+$EventData[42]+" and "+$EventData[43]+"/"+$EventData$[46]+"";
   close;   
L_Item:
   mes "[Pvp Junkie]";
   mes "Sorry but, You will need "+$EventData[64]+" "+getitemname($EventData[63])+" to join.";
   close;
L_Zeny:
   mes "[Pvp Junkie]";
   mes "Sorry but, You will need "+$EventData[65]+"z to join.";
   close;
OnPCDieEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$==$EventData$[46] && $EventData[0]==3){
      mapannounce $EventData$[46],""+strcharinfo(0)+" died, and is out of the game!.",8;
      warp "SavePoint",0,0;
      end;
   }
}

payon,156,233,4   script   1234-Event   456,{
   mes "[Gambler]";
   mes "This is an event of chance";
   mes "Must be at least "+$EventData[7]+" players for event to take place";
   if($EventData[39] > 0 && $EventData[40] > 0) mes "You will also need "+$EventData[40]+" "+getitemname($EventData[39])+"";
   if($EventData[41] > 0) mes "You will also need "+$EventData[41]+"z.";
   mes "Would you like to Join";
   next;
   menu "Yes",-,"No",M_NOPE;
   if(countitem($EventData[39])<EventData$[40]) goto L_Item;
   if($EventData[41] > Zeny) Goto L_Zeny;
   if($EventData[39] > 0 && $EventData[40] > 0 ){ delitem $EventData[39],$EventData[40]; set $EventData[44],$EventData[44]+$EventData[40]; }
   if($EventData[41] > 0){ set Zeny,zeny-$EventData[41]; set $EventData[45],$EventData[45]+$EventData[41]; }
   warp $EventData$[4],$EventData[5],$EventData[6];
   next;
M_NOPE:
   mes "[Gambler]";
   mes "Ok come back later";
   close;
L_Item:
   mes "[Gambler]";
   mes "Sorry but, You will need "+$EventData[40]+" "+getitemname($EventData[39])+" to join.";
   close;
L_Zeny:
   mes "[Gambler]";
   mes "Sorry but, You will need "+$EventData[41]+"z to join.";
   close;
}


//========================= Running Event ===============================


function   script   ZombieRUN   {
   if($EventData[0]){ end; }
   set $EventData[0],1;
   hideoffnpc "ZombieSurvival";
   hideonnpc "ZombiePrize";
   Announce "Zombie Survival Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 1 Min!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Has Begun!",8;
   hideonnpc "ZombieSurvival";
   sleep 26000;
   mapannounce $EventData$[70],"Wave 1!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,10,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],177,120,"Zombie",1394,10,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 2!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,14,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,2,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 3!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,12,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,1,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 4!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,16,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,3,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 5!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,18,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,4,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 6!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,20,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,5,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 7!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,1,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,10,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,25,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 8!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,3,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,15,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,30,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 9!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,5,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,20,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,35,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"FIANL WAVE!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,7,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,25,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,40,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 90000;
   Announce "Zombie Survival is now over!",8;
   stopnpctimer;
   areawarp $EventData$[70],0,0,400,400,$EventData$[78],$EventData[79],$EventData[80];
   hideoffnpc "ZombiePrize";
   killmonster $EventData$[70],"ZombieRUN::OnKillZombie";
   set $EventData[0],0;
   end;
ZombieRUN:
OnKillZombie:
   set .@rand,rand(100);
   if(.@rand > 99) monster $EventData$[70],0,0,"Zombie Master",1298,1,"ZombieRUN::OnKillZombie";
   if(.@rand > 80) monster $EventData$[70],0,0,"Ghoul",1423,2,"ZombieRUN::OnKillZombie";
   if(.@rand > 75) monster $EventData$[70],0,0,"Zombie",1394,4,"ZombieRUN::OnKillZombie";
   if(.@rand > 50) monster $EventData$[70],0,0,"Ghoul",1423,1,"ZombieRUN::OnKillZombie";
   if(.@rand > 25) monster $EventData$[70],0,0,"Zombie",1394,3,"ZombieRUN::OnKillZombie";
   if(.@rand > 10) monster $EventData$[70],0,0,"Zombie",1394,2,"ZombieRUN::OnKillZombie";
   if(.@rand > 5) monster $EventData$[70],0,0,"Zombie",1394,1,"ZombieRUN::OnKillZombie";
   dispbottom "Dont do that";
end;
}


function   script   PvpEventRUN   {
   if($EventData[0]){ end; }
   set $EventData[0],3;
   hideoffnpc "PvpEvent";
   hideonnpc "PvpEventPrize";
   Announce "Pvp Event Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 1 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   hideonnpc "PvpEvent";
   Announce "Pvp Event has Begun!",8;
   sleep 9000;
   if(getmapusers($EventData$[46])<$EventData[54]) goto M_SORRY;
   sleep 1000;
   mapannounce $EventData$[46],"The Rules of this event are as follows",8;
   sleep 1000;
   mapannounce $EventData$[46],"This is a Free for all Last man Standing",8;
   sleep 1000;
   mapannounce $EventData$[46],"there is a "+$EventData[59]+" min time limit in place if there is no clear winner within 20 mins the Event ends",8;
   sleep 1000;
   mapannounce $EventData$[46],"Everyone has 1 Life so Res, Ygg Leafs and Kazail dont work",8;
   sleep 2000;
   mapannounce $EventData$[46],"Spread out PVP will begin in 10...",8;
   sleep 5000;
   mapannounce $EventData$[46],"5...",8;
   sleep 2000;
   mapannounce $EventData$[46],"3...",8;
   sleep 1000;
   mapannounce $EventData$[46],"2...",8;
   sleep 1000;
   mapannounce $EventData$[46],"1...",8;
   sleep 1000;
   pvpon $EventData$[46];
   mapannounce $EventData$[46],"Begin",8;
   sleep 5000;
   while(.@PVP < $EventData[59]){
   sleep 60000;
   if(getmapusers($EventData$[46])<2) goto M_WINNER;
   mapannounce $EventData$[46],"There are "+getmapusers($EventData$[46])+" Players Remaining",8;
   set .@PVP,.@PVP+1;
   }
   sleep 1000;
   set .@PVP,0;
   pvpoff $EventData$[46];
   mapannounce $EventData$[46],"Time Is up",8;
   sleep 5000;
   areawarp $EventData$[46],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   end;
M_SORRY:
   mapannounce $EventData$[46],"Sorry there are not enough players for this event to take place",8;
   areawarp $EventData$[46],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   pvpoff $EventData$[46];
   set $EventData[0],"0";
   end;
M_WINNER:
   mapannounce $EventData$[46],"We have a winner",8;
   pvpoff $EventData$[46];
   hideoffnpc "PvpEventPrize";
   mapannounce $EventData$[46],"Talk to the Npc in the center of the map for a prize",8;
   set $EventData[0],0;
   end;
}


function   script   1234RUN   {
   if($EventData[0]){ end; }
   set $EventData[0],2;
   hideoffnpc "1234-Event";
   hideonnpc "1234-Prize";
   Announce "1234 Event Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 1 Min!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Has Begun!",8;
   hideonnpc "1234-Event";
   sleep 9000;
   if(getmapusers($EventData$[4])<$EventData[7]) goto M_SORRY;
   sleep 1000;
   mapannounce $EventData$[4],"Ok the rules of this 1234 Event are as follows",8;
   sleep 4000;
   mapannounce $EventData$[4],"Each player picks a box 1, 2, 3 or 4",8;
   sleep 4000;
   mapannounce $EventData$[4],"There will be a count down from 10 to 0",8;
   sleep 4000;
   mapannounce $EventData$[4],"at 0 a four sided die will be rolled",8;
   sleep 4000;
   mapannounce $EventData$[4],"Anyone in the box of the number rolled will be warped to town",8;
   sleep 4000;
   mapannounce $EventData$[4],"as well as anyone on the stairs or outside the box",8;
   sleep 4000;
   mapannounce $EventData$[4],"the number of players remaining will be announced",8;
   sleep 4000;
   mapannounce $EventData$[4],"this prosses will repeat till only one player remains",8;
   sleep 4000;
   mapannounce $EventData$[4],"take a few moments to fnd a box",8;
   sleep 4000;
   mapannounce $EventData$[4],"we will now begin, please find a box",8;
   sleep 3000;
   while(.@1234 < $EventData[11]){
      mapannounce $EventData$[4],"10...",8;
      sleep 1000;
      mapannounce $EventData$[4],"9...",8;
      sleep 1000;
      mapannounce $EventData$[4],"8...",8;
      sleep 1000;
      mapannounce $EventData$[4],"7...",8;
      sleep 1000;
      mapannounce $EventData$[4],"6...",8;
      sleep 1000;
      mapannounce $EventData$[4],"5...",8;
      sleep 1000;
      mapannounce $EventData$[4],"4...",8;
      sleep 1000;
      mapannounce $EventData$[4],"3...",8;
      sleep 1000;
      mapannounce $EventData$[4],"2...",8;
      sleep 1000;
      mapannounce $EventData$[4],"1...",8;
      sleep 1000;
      mapannounce $EventData$[4],"0... Good Bye",8;
      switch(rand(3))
      {
      areawarp $EventData$[4],$EventData[26],$EventData[34],$EventData[27],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 1
      mapannounce $EventData$[4],"Box 1",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 1:
      areawarp $EventData$[4],$EventData[28],$EventData[34],$EventData[29],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 2
      mapannounce $EventData$[4],"Box 2",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 2:
      areawarp $EventData$[4],$EventData[30],$EventData[34],$EventData[31],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 3
      mapannounce $EventData$[4],"Box 3",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 3:
      areawarp $EventData$[4],$EventData[32],$EventData[34],$EventData[33],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 4
      mapannounce $EventData$[4],"Box 4",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      }
      sleep 11000;
      mapannounce $EventData$[4],"There are "+getmapusers($EventData$[4])+" Players Remaining",8;
      if(getmapusers($EventData$[4])<$EventData[7]) set .@1234,$EventData[11]+1;
      sleep 9000;
   set .@1234,.@1234+1;
   }
   set .@1234,0;
M_WINNER:
   mapannounce $EventData$[4],"Event is over",8;
   mapannounce $EventData$[4],"Walk up the stairs and speak with the Npc in the center to collect your prize",8;
   hideoffnpc "1234-Prize";
   set $EventData[0],0;
   end;
M_SORRY:
   mapannounce $EventData$[4],"Sorry there are not enough players for this event to take place",8;
   areawarp $EventData$[4],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   set $EventData[0],0;
   end;
}


//========================= Prizes ======================================


99_pvp,97,100,4   script   PvpEventPrize   405,{
   mes "[Pvp Junkie]";
   mes "So your the last one standing";
   next;
   mes "[Pvp Junkie]";
   mes "Your reward";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" the winner in the Pvp event!",bc_blue|bc_all;
   getitem $EventData[60],$EventData[61];
   getitem $EventData[63],($EventData[68]*$EventData[66]/10000);
   set $EventData[68],0;
   set Zeny,zeny+$EventData[62]+($EventData[69]*$EventData[67]/10000);
   set $EventData[69],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   hideonnpc "PvpEventPrize";
   end;
}


1@2@3@4,205,92,4   script   1234-Prize   456,{
   mes "[Gambler]";
   mes "Your a lucky one";
   next;
   mes "[Gambler]";
   mes "I guess you get a prize";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" a winner of the 1234 Event!",bc_blue|bc_all;
   getitem $EventData[36],$EventData[37];
   getitem $EventData[39],($EventData[44]*$EventData[42]/10000);
    set $EventData[44],0;
   set Zeny,zeny+$EventData[38]+($EventData[45]*$EventData[43]/10000);
   set $EventData[45],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   end;
}


1@zombie,175,120,4   script   ZombiePrize   425,{
   mes "[Bongun]";
   mes "So you mangaed to live";
   next;
   mes "[Bongun]";
   mes "Here is your prize and goodbye";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" a winner in the Zombie Survival event!",bc_blue|bc_all;
   getitem $EventData[81],$EventData[82];
   getitem $EventData[84],($EventData[89]*$EventData[87]/10000);
   set $EventData[89],0;
   set Zeny,zeny+$EventData[83]+($EventData[90]*$EventData[88]/10000);
   set $EventData[90],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   end;
}

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